

Other new slugs include the Slug Gunner, which can punch enemies with a spiked cannon, and the Car Slug. There are some cool parts later in the game, including the Spider Slug, a four legged machine with an orb in the middle, which has both a vulcan cannon and a really cool harpoon. There’s plenty of recycled stuff, though it’s not as conspicuous as in the fourth game. There are only five stages, and while there are a couple of branches, it’s not nearly as expansive as Metal Slug 3. This might not seem too bad, and it’s used for a few obstacles in some areas, but for those accustomed to the controls over the other game, it’s way too easy to slide accidentally to your death when you actually wanted to jump. The only real frustrating change is that you slide by holding down and pressing jump. The music is once again composed by Toshikazu Tanaka, featuring more rocking guitars and some nice spaghetti-western influenced music. Trevor and Nadia have been given the boot, and Tarma and Eri have returned. They end up taking over the Ptolemaic Army, adding legions of soldiers to their hordes, though they all look different than the old Morden enemies, and they don’t quite have the same charm. The main foe this time is an island native who discovers a mysterious artifact, which possesses him and sends him out of control, leading him to start a cult of madmen. This time it’s substantially better compared to Metal Slug 4, featuring plenty of cool new levels and bad guys.

After Metal Slug 4, the next installment headed back to SNK Playmore.
